![]() Opportunist V2 - Gain the ability to take advantage of combat conditions allowing attacks of opportunity. Mathematically this looks like: Damage * (Increased Damage) * (Bonus Damage + Bonus Damage) * More Damage * More Damage = Result. It's just to avoid confusion with Stealth damage and skills that said "Bonus Damage" which were in fact cherry picked "More Damage" interactions. In most cases this works the same as it has. Talents will now use the key word "More" as well. The reason for keeping specific scaling skills separate from Bonus Damage (which they already were) is to prevent skills like Death Wish from diminishing their unique interactions. Other special scaling skills like Wake of Phantasms, Ice Breaker and Extravasate will be "More Damage". Some stealth skills already say "Increased". Some Sneaking/Stealth Bonus Damage will be changed to "Increased Damage" to prevent diminishing the value of using AP to sneak. "Bonus Damage" is a term reserved for skills to make their additive nature more prominent. Fixed a very rare chance persistent combat would spawn voidlings forever with Boost Injector.Ĭurrently there's nearly no source of "Increased Damage" outside Grenadier so I wanted to streamline the concept a bit more. Fixed NPC Ruination Arrow from displaying as Knockout Arrow. ![]() Fixed Poison Potions from being able to Crit due to some HitLayer changes. ![]() Fixed new mechanic for Sursia happening more often than intended. Dumped old save file DB so Sursia V2 will work with current Act3 sessions. Blacklisted Nullify from EUO random skill generation. Changed all Active Defense statuses to Auras and remade their visuals to avoid odd interactions with AOO status. Fixed AI weight action conflict with Retribution/Reflect damage. Fixed a Lua incompatibility with high ground distance and improved hotbar mod. Fixed Vindication of Gaia tooltip not showing it's dual school nature. Fixed the 6th? Vanilla scroll AP cost inconsistency. Fixed typo preventing Oxidizing Spores from reducing resistances. Fixed some Boost Injector random buffs from not having an owner. Reduced AI weight action against Shield Block to 0. Dragon's Talon has been given a more distinct target overlay. Added secondary status ping to refresh HP sync using Boost Injector. Updated Forced Exchange steal buff list. Opportunist V2 secondary effect damage increased to 105%, 100%, 120% from 90%, 85%, 100%
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